cuivenion wrote:To be honest I was always a bigger fan of Lords Of Chaos than Chaos, although I had fun playing both. When law mode was first introduced I was pretty happy, but in retrospect I think it could have been a mistake. It seems to have split the player base somewhat.
In my view it would have been better to keep Chaos Reborn to the RNG format, and then make a Lords of Chaos type sequel. There were so many elements to Lords Of Chaos that are missing in law mode:
I tend to agree with this, and I think unfortunately there's been a mistake in thinking that people who liked the format of Chaos Battle of Wizards also liked Lords of Chaos.
Whilst there are players about who liked both Spectrum games, there's also players who really liked one, but not so much the other and I think this is probably reflected in the current playerbase of Chaos Reborn.
Chaos Reborn does split the playerbase with it's Law and Chaos modes, it also does it with PvP and Realms, and with Classic and Equipped, and with League and Friendlies... It tries to please everyone and this could have been good if it had gone the whole hog in any direction, but as it stands I think it leaves a lot of people feeling that they wish there was just a little bit more of x, y, or z.
The match timers on PvP tournements then rule out players who can't meet those timers, the low playerbase leads to ineffective filtering of skill levels, and the competition resets lead to new players playing one or two seasons and then leaving the game, because there's nothing else to do.
I can see as a Lords of Chaos fan, that you'd be missing creatures, that can wield mounts and ride weapons (or was it the other way around?)
You're probably also missing the levelling system, more terrain types, and a proper map designer.
For my part as a Chaos Battle of Wizards fan I hoped that on the PvP side there would be:
- 8 player matches (or larger)
- A full Chaos Battle of Wizards spell roster (we're being starved in CR)
- A proper league running over a number of seasons,
- Cup tournaments and
- Daily challenges and special events (this is what Duels should of been)
- More PvP match formats (KOTH, Captre the flag, risk)
- A battle map designer
- All equipment being available to all player from day 1 in PvP equipped mode so that battles in that game mode are fair
And whilst I avoid realms at present, I would probably engage with them if the leant more towards Battle of Wizards.
- Realm play in classic mode
- Realm play in equipped mode with no starting equipment
- Realm play with larger scale battles i.e. 1v4 or 2v6
- Realm play without AI reinforcements, and player mercs and villagers being present at the start of battles
- Fully co-op realm play (being able to join a realm as a team)
- Competitive realm play (fighting against other players for territory within realms)
From a realm design point of view, I'd engage there with:
- Stronger realm design tools for both match setup and story telling
- Less restrictive realm modding