Search found 151 matches

by Glas Masv
Mon Jun 04, 2018 1:02 am
Forum: Orders and Guilds
Topic: Hegemony
Replies: 31
Views: 7602

Hegemony in May 2018

Hegemony continued to perform as designed in May. We have an active core of players playing together and amidst each other in Custom Asynchronous games as well as solid showings in League play. Agent Yogicfire proved his mastery in Classic play by taking Gold in both League Classic Law & League Clas...
by Glas Masv
Wed May 30, 2018 8:32 pm
Forum: Bug Reports
Topic: phantom magic tree
Replies: 1
Views: 347

Re: phantom magic tree

In Soviet Realm the Magic Tree hides in the Wizard.
by Glas Masv
Mon May 21, 2018 1:17 pm
Forum: Off Topic
Topic: Olde Podcast Review By Two Ignorant Knaves
Replies: 0
Views: 785

Olde Podcast Review By Two Ignorant Knaves

I found this podcast from 2015 very amusing. https://www.idlethumbs.net/3ma/episodes/chaos-reborn They reference a game named Titan and claim CR is a sub-set genre of Titan. I played Titan back in the day and CR is not at all like Titan. I was going to say that when they stray from literal descripti...
by Glas Masv
Mon May 21, 2018 12:52 pm
Forum: Gameplay Discussion
Topic: AI casts no illusion with certain taboo
Replies: 3
Views: 652

Null Result

I played two games with Hard and Easy A.I. In both games I disbelieved an illusion and in both games the A.I. failed to cast a spell. I thought maybe the rewards were different from Gryth's since I had Forge Crystals set. I played a third game on A.I. Easy with High-Casting Chance taboo and rewards ...
by Glas Masv
Mon May 21, 2018 12:20 pm
Forum: General Discussion
Topic: League Theory: Format
Replies: 9
Views: 1081

Re: League Theory: Format

Everyone that isn't rocking 17-0 would do better to abandon duels in Law mode because the imbalances favor certain kinds of builds and those builds might be better countered in 3 or 4 player. Otherwise, consider copying Ish's build for duels. You can figure out how it works and what gives it problem...
by Glas Masv
Fri May 11, 2018 9:02 pm
Forum: General Discussion
Topic: League Theory: Format
Replies: 9
Views: 1081

Re: League Theory: Format

Ah, thx for the correction. 11 and 11 allowed Egeon to surpass your ELO I called rating even though you had way more victories, like over 30. The impact of losses changes depending on how high your rating is. The best way to get the highest rating are four-player victories and this is true even if v...
by Glas Masv
Fri May 11, 2018 4:09 pm
Forum: General Discussion
Topic: League Theory: Format
Replies: 9
Views: 1081

Re: League Theory: Format

It occurs to me that while most of the lecture pertains to Equipped rules it will apply to an extent to Classic Chaos. In Classic builds are by and large long-game inherently. A weak player who frequently dies early or a stack that is large enough both should lead to sourspots in Week 1. Most player...
by Glas Masv
Fri May 11, 2018 3:44 pm
Forum: General Discussion
Topic: League Theory: Format
Replies: 9
Views: 1081

League Theory: Format -- Part 2 of 2 --

If you are like me and queue for a stack of games at the beginning of the month then there is a cycle. All stacks cycle. What I mean is that some games end quickly and some take awhile. What happens depends on your build. The larger the stack the greater the impact and potential for win-streak sweet...
by Glas Masv
Fri May 11, 2018 3:43 pm
Forum: General Discussion
Topic: League Theory: Format
Replies: 9
Views: 1081

League Theory: Format

|||This post is the product of ruminating on factors that fundamentally affect player performance in league and I have drawn novel conclusions. These as well as other original insights are stored together in my guild's steam group forum, Chaos Reborn: Hegemony Pantheon. Readers who wish to learn mor...
by Glas Masv
Fri May 11, 2018 2:31 pm
Forum: Gameplay Discussion
Topic: Add time remaining to asynch queue
Replies: 1
Views: 461

Re: Add time remaining to asynch queue

and if I could name a game so I recognize which one it is when I'm notified that would be kewl. I like Spite's idea for an option to rank asynchs according to preference and utility.