Search found 853 matches

by Stitchy
Sat Feb 03, 2018 10:41 pm
Forum: Gameplay Discussion
Topic: magic trees need a nerf
Replies: 24
Views: 3231

Re: magic trees need a nerf

sadly there are not enough players to get a meta game going
so who can tell who is right? its all gut feeling and insufficient stats
by Stitchy
Thu Feb 01, 2018 10:19 pm
Forum: Gameplay Discussion
Topic: magic trees need a nerf
Replies: 24
Views: 3231

Re: magic trees need a nerf

so basically u agree with me that magic trees need a nerf? but instead of my modest inclination to lower defense from 50 to 40 you prefer a massive nerf by changing the whole mechanics of magic trees, by letting the enemy wizard occupy it? i already said that it might be interesting, however i am no...
by Stitchy
Thu Feb 01, 2018 8:00 pm
Forum: Gameplay Discussion
Topic: magic trees need a nerf
Replies: 24
Views: 3231

Re: magic trees need a nerf

"they can not be blobbed" i meant to say "a wizard in a tree can not be blobbed" which means it is the best counter against blobs.The point is not to compare different growths but to judge the impact of a certain card on gameplay in this case magic trees (and not shadow trees). "Try hiding in shadow...
by Stitchy
Tue Jan 30, 2018 3:11 am
Forum: Gameplay Discussion
Topic: magic trees need a nerf
Replies: 24
Views: 3231

Re: magic trees need a nerf

sorry but this "if someone cast trees i will just farm the mana " isnt very convincing first of all the trees have 50 defense which is not something u slap around easily secondly with 140mp they are rather resilient to magic attacks and they buff anyone around with +30mp as well (which is even stron...
by Stitchy
Mon Jan 29, 2018 6:17 pm
Forum: Gameplay Discussion
Topic: magic trees need a nerf
Replies: 24
Views: 3231

Re: magic trees need a nerf

it is mainly 3+ ranked league
and if u all think its fine, ok i suppose im wrong then (or maybe it will take some time for you to see my point)
by Stitchy
Sat Jan 27, 2018 8:04 pm
Forum: Gameplay Discussion
Topic: magic trees need a nerf
Replies: 24
Views: 3231

Re: magic trees need a nerf

all modes but obviously equipped modes are the most problematic The tree is too strong literally in defense but also the things i said in first post, a card generating fortress Im not sure what to change but at first glance i would say casting % and maybe more vulnerable to spells like meteor (less ...
by Stitchy
Sat Jan 27, 2018 2:53 am
Forum: Gameplay Discussion
Topic: magic trees need a nerf
Replies: 24
Views: 3231

magic trees need a nerf

they are too cheap are too tough block paths give too much magic buff give card draw (or card generation rather since they do not come from your deck?) protect against attacks counter blobs dominate every game atm seems to me all this is a bit much for 1 card not sure how to nerf them but atm everyo...
by Stitchy
Thu Jan 04, 2018 4:10 pm
Forum: Gameplay Discussion
Topic: Law Mode as the first mode new players see
Replies: 68
Views: 11065

Re: Law Mode as the first mode new players see

Law mode is just a far inferior game, even if it was fully balanced it just creates a static battlefield of number crunching. it is inferior because there are a lot of things missing (critical strikes, healing etc) Law mode actually has a LOT of rng; map position, deck generation, card draw, web, p...
by Stitchy
Thu Jan 04, 2018 3:48 am
Forum: Gameplay Discussion
Topic: new game mode: Shrink!!
Replies: 3
Views: 1853

Re: new game mode: Shrink!!

20 hexes diameter is small? dno
u can also do 40 hexes and take off 2 hexes per turn

i think it could be funny
by Stitchy
Thu Jan 04, 2018 3:43 am
Forum: Gameplay Discussion
Topic: Law Mode as the first mode new players see
Replies: 68
Views: 11065

Re: Law Mode as the first mode new players see

In the end it is all water under the bridge, but im a bit tired of this blaming of players. Chaos reborn failed to unify its own concept and that is a design issue. It wants to move on extreme edges and did not look for an acceptable middle, which i think is possible.